- ⅛ (25 XP)
Keen Hearing and Smell. The mastiff has advantage on Perception checks that rely on hearing or smell.
Maneuvers. The mastiff uses maneuvers (maneuver save DC 12). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:
Bite. Melee Weapon Attack: +3 to hit, reach 1.5 m. Hit: 4 (1d6 + 1) piercing damage.