Kryx RPGThemesMonsters

Marilith

Large fiend (demon)
Challenge
16 (15,000 XP)

STR
4
DEX
5
CON
5
INT
4
WIS
3
CHA
5

189
18d10+90
18
Soak
1
Fort
+10
Ref
+9
Will
+9
Defense note natural armor
Damage resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage immunities poison
Condition immunities poisoned

Speed 12 m.
Senses truesight 35 m.
Languages Abyssal, telepathy 35 m.

Dashing Strike. If the marilith uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.

Magic Resistance. The marilith has advantage on saving throws against spells and other magical effects.

Magic Weapons. The marilith’s weapon attacks are magical.

Reactive. The marilith can take one reaction on every turn in combat.

Actions

Multiattack. The marilith can make seven attacks: six with its longswords and one with its tail.

Longsword. Melee Weapon Attack: +9 to hit, reach 1.5 m. Hit: 13 (2d8 + 4) slashing damage, or 15 (2d10 + 4) slashing damage if used with two hands.

Tail. Melee Weapon Attack: +9 to hit, reach 3 m., one creature. Hit: 15 (2d10 + 4) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, the marilith can automatically hit the target with its tail, and the marilith can’t make tail attacks against other targets.

Teleport. The marilith magically teleports, along with any equipment it is wearing or carrying, up to 35 meters to an unoccupied space it can see.

Variant: Summon Demon (1/long rest). The demon chooses what to summon and attempts a magical summoning.

A marilith has a 50 percent chance of summoning 1d6 vrocks, 1d4 hezrous, 1d3 glabrezus, 1d2 nalfeshnees, or one marilith.

A summoned demon appears in an unoccupied space within 18 meters of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

Reactions

Parry. The marilith adds 5 to its Defense against one melee attack that would hit it. To do so, the marilith must see the attacker and be wielding a melee weapon.