Kryx RPGThemesMonsters

Magmin

Small elemental
Challenge
½ (100 XP)

STR
−2
DEX
2
CON
1
INT
−1
WIS
0
CHA
0

9
2d6+2
14
Soak
1
Fort
+1
Ref
+0
Will
+0
Defense note natural armor
Damage resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage immunities fire

Speed 9 m.
Senses darkvision 18 m., passive Perception 10
Skills Primal +1
Languages Ignan

Death Burst. When the magmin dies, it explodes in a burst of fire and magma. Each creature within 3 meters of it must make a DC 11 Reflex saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren’t being worn or carried in that area are ignited.

Spellcasting. The magmin’s spellcasting ability is Charisma (spell save DC 10, +2 to hit with spell attacks). It has 1 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest, and knows the following spells:

1 mana: burning hands, fiery rebuke, heat metal, immolation

Bonus Actions

Ignited Illumination. As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 3-meters radius and dim light for an additional 3 meters.

Actions

Touch. Melee Weapon Attack: +4 to hit, reach 1.5 m. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it is burning 1.