Kryx RPGThemesMonsters

Magma Mephit

Small elemental
Challenge
½ (100 XP)

STR
−1
DEX
1
CON
1
INT
−2
WIS
0
CHA
0

22
5d6+5
11
Fort
+1
Ref
+0
Will
+0
Damage vulnerabilities cold
Damage immunities fire, poison
Condition immunities poisoned

Speed 9 m., fly 9 m.
Senses darkvision 18 m., passive Perception 10
Skills Primal +1, Stealth +3
Languages Ignan, Terran

Death Burst. When the mephit dies, it explodes in a burst of lava. Each creature within 1.5 meters of it must make a DC 11 Reflex saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.

Spellcasting. The magma mephit is a 1st-level spellcaster. Its spellcasting ability is Charisma (spell save DC 10, +2 to hit with spell attacks). It has 1 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest, and knows the following spells:

Cantrips (at will): cauterize wound, control flames, produce flame

1 mana: animate flames, ash fall, burning hands, continual flame, fiery rebuke, flaming sphere, flaming weapon, heat metal, immolation, protection from fire, pyrotechnics, rising phoenix, scorching bolts, searing burst

Actions

Claws. Melee Weapon Attack: +3 to hit, reach 1.5 m., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.

Variant: Summon Mephits (1/long rest). The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 18 meters of its summoner, acts as an ally of its summoner, and can’t summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

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