Kryx RPGThemesMonsters

Lizard King/Queen

Medium humanoid (lizardfolk)
Challenge
4 (1,100 XP)

STR
3
DEX
1
CON
2
INT
0
WIS
0
CHA
2

78
12d8+24
15
Soak
1
Fort
+4
Ref
+2
Will
+3
Defense note natural armor
Condition immunities frightened

Speed 9 m., swim 9 m.
Senses darkvision 18 m., passive Perception 13
Skills Perception +3, Stealth +4, Wilderness +3
Languages Abyssal, Draconic

Dashing Strike. If the lizard king/queen uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.

Hold Breath. The lizardfolk can hold its breath for 15 minutes.

Skewer. Once per turn, when the lizardfolk makes a melee attack with its trident and hits, the target takes an extra 10 (3d6) damage, and the lizardfolk gains temporary health equal to the extra damage dealt.

Actions

Multiattack. The lizardfolk makes two attacks: one with its bite and one with its claws or trident or two melee attacks with its trident or dagger.

Bite. Melee Weapon Attack: +5 to hit, reach 1.5 m. Hit: 6 (1d6 + 3) piercing damage.

Claws. Melee Weapon Attack: +5 to hit, reach 1.5 m. Hit: 5 (1d4 + 3) slashing damage.

Trident. Melee or Ranged Weapon Attack: +5 to hit, reach 1.5 m. or range 9/35 m. Hit: 7 (1d8 + 3) piercing damage, or 8 (1d10 + 3) piercing damage if used with two hands to make a melee attack.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 1.5 m. or range 4.5/18 m. Hit: 5 (1d4 + 3) piercing damage.

Forest, Swampmm