- 1 (200 XP)
Keen Smell. The lion has advantage on Perception checks that rely on smell.
Maneuvers. The lion uses maneuvers (maneuver save DC 13). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:
Pack Tactics. The lion has advantage on an attack roll against a creature if at least one of the lion’s allies is within 1.5 meters of the creature and the ally isn’t incapacitated.
Running Leap. With a 3-meters running start, the lion can long jump up to 7.5 m.
Bite. Melee Weapon Attack: +5 to hit, reach 1.5 m. Hit: 7 (1d8 + 3) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 1.5 m. Hit: 6 (1d6 + 3) slashing damage.