Kryx RPGThemesMonsters

Large Earth Elemental

Large elemental
Challenge
5 (1,800 XP)

STR
5
DEX
−1
CON
5
INT
−2
WIS
0
CHA
1

126
12d10+60
17
Soak
3
Fort
+5
Ref
+2
Will
+0
Defense note natural armor
Damage vulnerabilities concussion
Damage resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage immunities poison
Condition immunities exhausted, paralyzed, petrified, poisoned, unconscious

Speed 9 m., burrow 9 m.
Senses darkvision 18 m., tremorsense 18 m., passive Perception 10
Skills Primal +3
Languages Terran

Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn’t disturb the material it moves through.

Maneuvers. The large earth elemental uses maneuvers (maneuver save DC 16). It has 7 stamina dice which are d8s, a dice limit of 2, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice (rounded up) when it finishes a short rest, and knows the following maneuvers:

1 stamina die: avalanche onslaught, bonecrush, brute force, debilitating crush, disorient, glancing blow, hammer spin, hammer through, hammering blow, knockback, rolling stone, smash, spring attack, sturdy stance

2 stamina dice: stone bones, tremoring strike

Siege Monster. The elemental deals double damage to objects and structures.

Spellcasting. The large earth elemental is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It has 2 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana when it finishes a short rest, and knows the following spells:

Cantrips (at will): earthen hide, ferrous growth, mold earth, stonefist

1 mana: avalanche, earth tremor, earthbind, earthen bulwark, fissures, rock armor

Actions

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 1.5 m. Hit: 14 (2d8 + 5) bludgeoning damage.

Mountain, Underdarksrd