Claws (1/turn). Melee Weapon Attack: +5 to hit, reach 1 m. Hit: 14 (2d10 + 3) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 1 m. or range 3/10 m. Hit: 8 (2d4 + 3) piercing damage.
Intoxicating Touch (1/turn). Melee Spell Attack: +5 to hit, reach 1 m. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Will saving throws and all ability checks.
No concoctions, maneuvers, or spells
All monsters in this system should have maneuvers or spells. You should add some maneuvers or spells to this monster. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all monsters via https://github.com/mlenser/kryx-rpg-issues/issues/9