Kryx RPGThemesMonsters

Lamia

Large monstrosity
Challenge
4 (1,100 XP)

STR
3
DEX
1
CON
2
INT
2
WIS
2
CHA
3

97
13d10+26
13
Soak
1
Fort
+2
Ref
+2
Will
+2
Defense note natural armor

Speed 9 m.
Senses darkvision 18 m., passive Perception 12
Skills Deception +6, Insight +4, Stealth +3
Languages Abyssal, Common

Dashing Strike. If the lamia uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.

Innate Spellcasting. The lamia’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells.

At will: disguise (any humanoid form), image (augmented to major image)

3/day each: charm creature, clairvoyance, mirror image, suggestion

1/day: geas

Actions

Multiattack. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.

Claws. Melee Weapon Attack: +5 to hit, reach 1.5 m. Hit: 14 (2d10 + 3) slashing damage.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 1.5 m. or range 4.5/18 m. Hit: 8 (2d4 + 3) piercing damage.

Intoxicating Touch. Melee Spell Attack: +5 to hit, reach 1.5 m., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Will saving throws and all ability checks.

Desertsrd