Kryx RPGThemesMonsters

Kuo-Toa Monitor

Medium humanoid (kuo toa)
Challenge
2 (450 XP)

STR
2
DEX
0
CON
2
INT
1
WIS
2
CHA
0

65
10d8+20
13
Fort
+2
Ref
+1
Will
+1
Defense note natural armor, unarmored defense

Speed 9 m., swim 9 m.
Senses darkvision 35 m., passive Perception 15
Skills Divinity +4, Perception +5
Languages Undercommon

Amphibious. The kuo-toa can breathe air and water.

Dashing Strike. If the kuo-toa monitor uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.

Otherwordly Perception. The kuo-toa can sense the presence of any creature within 9 meters of it that is invisible or on the Ethereal Plane. It can pinpoint such a creature that is moving.

Slippery. The kuo-toa has advantage on ability checks and saving throws made to escape a grapple.

Sunlight Sensitivity. While in sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Perception checks that rely on sight.

Unarmored Defense. The kuo-toa adds its Wisdom to its Defense.

Actions

Multiattack. The kuo-toa makes one bite attack and two unarmed strikes.

Bite. Melee Weapon Attack: +6 to hit, reach 1.5 m. Hit: 4 (1d4 + 2) piercing damage.

Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 1.5 m. Hit: 5 (1d6 + 2) bludgeoning damage plus 3 (1d6) lightning damage, and the target can’t take reactions until the end of the kuo-toa’s next turn.

Underdarkmm