Kuo-Toa MonitorMedium humanoid (kuo toa)
- 2 (450 XP)
Amphibious. The kuo-toa can breathe air and water.
Dashing Strike. If the kuo-toa monitor uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.
Otherwordly Perception. The kuo-toa can sense the presence of any creature within 9 meters of it that is invisible or on the Ethereal Plane. It can pinpoint such a creature that is moving.
Slippery. The kuo-toa has advantage on ability checks and saving throws made to escape a grapple.
Sunlight Sensitivity. While in sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Perception checks that rely on sight.
Unarmored Defense. The kuo-toa adds its Wisdom to its Defense.
Multiattack. The kuo-toa makes one bite attack and two unarmed strikes.
Bite. Melee Weapon Attack: +6 to hit, reach 1.5 m. Hit: 4 (1d4 + 2) piercing damage.
Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 1.5 m. Hit: 5 (1d6 + 2) bludgeoning damage plus 3 (1d6) lightning damage, and the target can’t take reactions until the end of the kuo-toa’s next turn.