Kruthik Hive LordLarge monstrosity
- 5 (1,800 XP)
Dashing Strike. If the kruthik hive lord uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.
Keen Smell. The kruthik has advantage on Perception checks that rely on smell.
Pack Tactics. The kruthik has advantage on an attack roll against a creature if at least one of the kruthik’s allies is within 1.5 meters of the creature and the ally isn’t incapacitated.
Tunneler. The kruthik can burrow through solid rock at half its burrowing speed and leaves a 3-meters-diameter tunnel in its wake.
Multiattack. The kruthik makes two stab attacks or two spike attacks.
Stab. Melee Weapon Attack: +7 to hit, reach 3 m. Hit: 9 (1d10 + 4) piercing damage.
Spike. Ranged Weapon Attack: +6 to hit, range 9/35 m. Hit: 7 (1d6 + 4) piercing damage.
Acid Spray (Recharge 5–6). The kruthik sprays acid in a 4.5-meters cone. Each creature in that area must make a DC 14 Reflex saving throw, taking 22 (4d10) acid damage on a failed save, or half as much damage on a successful one.