KenkuMedium humanoid (kenku)
Ambusher. The kenku has advantage on attack rolls against any creature it has surprised.
Mimicry. The kenku can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful Insight check opposed by the kenku’s passive Deception.
Shortsword. Melee Weapon Attack: +5 to hit, reach 1 m. Hit: 6 (1d6 + 3) piercing damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 1 m. or range 3/10 m. Hit: 5 (1d4 + 3) piercing damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 10/100 m. Hit: 6 (1d6 + 3) piercing damage.
No concoctions, maneuvers, or spells
All monsters in this system should have maneuvers or spells. You should add some maneuvers or spells to this monster. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all monsters via https://github.com/mlenser/kryx-rpg-issues/issues/9