Kryx RPGThemesMonsters

Kenku

Medium humanoid (kenku)
Challenge
¼ (50 XP)

STR
0
DEX
3
CON
0
INT
0
WIS
0
CHA
0

13
3d8
13
Fort
+0
Ref
+1
Will
+0

Speed 9 m.
Senses passive Perception 12
Skills Deception +3, Perception +2, Stealth +5
Languages understands Auran and Common but speaks only through the use of its Mimicry trait

Ambusher. The kenku has advantage on attack rolls against any creature it has surprised.

Mimicry. The kenku can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Insight check.

Actions

Shortsword. Melee Weapon Attack: +5 to hit, reach 1.5 m. Hit: 6 (1d6 + 3) piercing damage.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 1.5 m. or range 4.5/18 m. Hit: 5 (1d4 + 3) piercing damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 18/90 m. Hit: 6 (1d6 + 3) piercing damage.

Forest, Urbanmm