Kryx RPGThemesMonsters

Jackal

Small beast
Challenge
0 (10 XP)

STR
−1
DEX
2
CON
0
INT
−4
WIS
1
CHA
−2

3
1d6
12
Fort
+0
Ref
+0
Will
−1

Speed 12 m.
Senses passive Perception 12
Skills Perception +2

Keen Hearing and Smell. The jackal has advantage on Perception checks that rely on hearing or smell.

Maneuvers. The jackal uses maneuvers (maneuver save DC 11). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:

1 stamina die: distract, flesh ripper, spring attack

Pack Tactics. The jackal has advantage on an attack roll against a creature if at least one of the jackal’s allies is within 1.5 meters of the creature and the ally isn’t incapacitated.

Actions

Bite. Melee Weapon Attack: +1 to hit, reach 1.5 m. Hit: 1 (1d4 − 1) piercing damage.

Desert, Grasslandsrd