IllusionistMedium humanoid (any species)
- 9 (5,000 XP)
Illusory Reality. The illusionist has learned the secret of weaving shadow magic into its illusions to give them a semi-reality. When the illusionist expends mana to cast a spell that creates an illusion, it can choose one inanimate, nonmagical object that is part of the illusion and make that object real. The illusionist can do this on its turn as a bonus action while the spell is ongoing. The object remains real for 1 minute. For example, the illusionist can create an illusion of a bridge over a chasm and then make it real long enough for its allies to cross.
The object can’t deal damage or otherwise directly harm anyone.
Improved Minor Illusion. When the illusionist casts minor illusion, it can create both a sound and an image with a single casting of the spell.
Malleable Illusions. When the illusionist casts a spell that creates an illusion and has a duration of 1 minute or longer, it can use its action to change the nature of that illusion (using the spell’s normal parameters for the illusion), provided that it can see the illusion.
Spellcasting. The illusionist is a 11th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It has 17 mana, a mana limit of 3, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest, and knows the following spells:
1 mana: blessing of the deceiver, blight, blindness/deafness, control sound, darkness, deceiver, disguise, false sensory input, five shadows, illusory script, image, invisibility, magic mouth, pass without trace, phantom steed, shadow jaunt, shadow tendrils, shadow veil, shadowy reprisal, silence, umbral weapon, unseen servant
2 mana: animate shadow, blur, cloak of shadows, dark delirium, darkvision, dream, eyebite, hypnotic pattern, illusory dragon, magic aura, mantle of whispers, mirror image, phantasmal force, shadow form, shadow walk, shadowy creation
Quarterstaff. Melee Weapon Attack: +3 to hit, reach 1.5 m. Hit: 3 (1d8 − 1) bludgeoning damage.