Kryx RPGThemesMonsters

Huge Water Elemental

Huge elemental
Challenge
9 (5,000 XP)

STR
6
DEX
3
CON
4
INT
−1
WIS
1
CHA
2

157
15d12+60
16
Soak
1
Fort
+4
Ref
+4
Will
+1
Defense note natural armor
Damage resistances acid, fire; bludgeoning, piercing, and slashing from nonmagical attacks
Damage immunities poison
Condition immunities burning, exhausted, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Speed 9 m., swim 35 m.
Senses darkvision 18 m., passive Perception 11
Skills Primal +5
Languages Aquan

Freeze. If the elemental takes cold damage, it partially freezes; its speed is reduced by 6 meters until the end of its next turn.

Maneuvers. The huge water elemental uses maneuvers (maneuver save DC 18). It has 12 stamina dice which are d8s, a dice limit of 3, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:

1 stamina die: bonecrush, debilitating crush, disorient, glancing blow, hammer through, hammering blow, knockback, spring attack

2 stamina dice: tremoring strike

Spellcasting. The huge water elemental is a 11th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It has 4 mana, a mana limit of 2, regains all expended mana when it finishes a long rest and regains half its total mana when it finishes a short rest, and knows the following spells:

Cantrips (at will): hydraulic push, shape water

1 mana: create/destroy/purify water, desiccate, ebb and flow, fog cloud, locate water, slick skin, tidal breaker, tidal surge, tidal wave, water jet, water whip, wave shield

2 mana: control water, drown, horrid wilting, purify, wall of water, water breathing, water walk, watery form, watery sphere

Water Form. The elemental can enter a hostile creature’s space and stop there. It can move through a space as narrow as 2.5 centimeters wide without squeezing.

Actions

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 3 m. Hit: 22 (3d10 + 6) bludgeoning damage.

Coastal, Swamp, Underwatersrd