Huge Water ElementalHuge elemental
- 9 (5,000 XP)
Freeze. If the elemental takes cold damage, it partially freezes; its speed is reduced by 6 meters until the end of its next turn.
Maneuvers. The huge water elemental uses maneuvers (maneuver save DC 18). It has 12 stamina dice which are d8s, a dice limit of 3, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:
2 stamina dice: tremoring strike
Spellcasting. The huge water elemental is a 11th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It has 4 mana, a mana limit of 2, regains all expended mana when it finishes a long rest and regains half its total mana when it finishes a short rest, and knows the following spells:
Water Form. The elemental can enter a hostile creature’s space and stop there. It can move through a space as narrow as 2.5 centimeters wide without squeezing.
Multiattack. The elemental makes two slam attacks.
Slam. Melee Weapon Attack: +10 to hit, reach 3 m. Hit: 22 (3d10 + 6) bludgeoning damage.