Kryx RPGThemesMonsters

Huge Acid Elemental

Huge elemental
Challenge
9 (5,000 XP)

STR
2
DEX
6
CON
4
INT
−1
WIS
1
CHA
2

157
15d12+60
16
Fort
+4
Ref
+4
Will
+1
Damage resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage immunities acid, poison
Condition immunities exhausted, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Speed 15 m.
Senses darkvision 18 m., passive Perception 11
Skills Primal +5
Languages Terran

Acid Form. The elemental can move through a space as narrow as 2.5 centimeters wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 1.5 meters of it takes 6 (1d12) acid damage. In addition, the elemental can enter a hostile creature’s space and stop there. Whenever a creature starts its turn in the same space as the elemental, that creature takes 6 (1d12) acid damage and starts chemically burning; until someone takes an action to stop the burning, the creature takes 6 (1d12) acid damage at the start of each of its turns.

Maneuvers. The huge acid elemental uses maneuvers (maneuver save DC 18). It has 12 stamina dice which are d8s, a dice limit of 3, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:

1 stamina die: corrode armor, spring attack

2 stamina dice: blind

Spellcasting. The huge acid elemental is a 11th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It has 4 mana, a mana limit of 2, regains all expended mana when it finishes a long rest and regains half its total mana when it finishes a short rest, and knows the following spells:

Cantrips (at will): corrode

1 mana: acid arrow, acidic spray, corrosive consumption, corrosive weapon, eruptive pustule, protection from acid

2 mana: acid fog, acid rain, corrosive bane, vitriolic sphere

Actions

Multiattack. The elemental makes two acidic touch attacks.

Acidic Touch. Melee Weapon Attack: +10 to hit, reach 3 m. Hit: 19 (3d8 + 6) acid damage. If the target is a creature it starts chemically burning. Until a creature takes an action to stop the burning, the target takes 6 (1d12) acid damage at the start of each of its turns.

Underdarkhomebrew