Kryx RPGThemesMonsters
Hook Horror

Hook Horror

Large monstrosity
Challenge
3

STR
4
DEX
0
CON
2
INT
−2
WIS
1
CHA
−2

75
10d10+20
17
Soak
2
Fort
+3
Ref
+3
Will
−1
Defense note natural armor

Speed 5 m., climb 5 m.
Skills Insight +1 (12), Perception +3 (14)
Senses blindsight 10 m., darkvision 20 m.
Languages Hook Horror

Echolocation. The hook horror can’t use its blindsight while deafened.

Keen Hearing. The hook horror has advantage on Perception checks that rely on hearing.

Maneuvers. The hook horror uses maneuvers (maneuver save DC 14). It has 9 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest, and regains half its total stamina dice (rounded up) when it finishes a short rest. It knows the following maneuvers:

1 stamina die: ambush, spring attack, swipe, trip

Actions (2)

Hook. Melee Weapon Attack: +6 to hit, reach 2 m. Hit: 11 (2d6 + 4) piercing damage.

Underdarkmm

Maneuvers

As an action, you can use Stealth without using an action. Additionally, before the end of your next turn, you can add the stamina die to an attack’s damage (add half if you miss by 4 or less) if you have advantage on the attack roll, or if the creature is within 1 meter of an enemy of the creature that isn’t incapacitated and you don’t have disadvantage on the attack roll.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, you can use the Dash action. If you move at least 4 meters straight toward a creature, you can make a melee weapon attack against it. Add the stamina die to the attack’s damage (add half if you miss by 4 or less).

Enhance

You can increase the damage for each additional stamina die expended.

As an action, you can make a weapon attack with a melee weapon with a natural weapon that deals slashing damage and then swipe through the target. Each creature within 1 meter of the target and within your weapon’s reach must succeed on a Reflex saving throw, taking slashing damage equal to the stamina die on a failed save, or half as much damage on a successful one.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, you can make a melee weapon attack and a Brawn check to Trip.

Enhance

You can add the stamina die to the attack’s damage (add half if you miss by 4 or less) for each additional stamina die expended.