Kryx RPGThemesMonsters

Homunculus

Tiny construct
Challenge
0 (10 XP)

STR
−3
DEX
2
CON
0
INT
0
WIS
0
CHA
−2

5
2d4
13
Fort
+0
Ref
−1
Will
+0
Defense note natural armor
Damage immunities poison
Condition immunities charmed, poisoned

Speed 6 m., fly 12 m.
Senses darkvision 18 m.
Languages understands the languages of its creator but can’t speak

Maneuvers. The homunculus uses maneuvers (maneuver save DC 11). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:

1 stamina die: ambush, inject venom, spring attack

Telepathic Bond. While the homunculus is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 1.5 m., one creature. Hit: 1 piercing damage.