Kryx RPGThemesMonsters

Hobgoblin

Medium humanoid (goblinoid)
Challenge
½ (100 XP)

STR
1
DEX
1
CON
1
INT
0
WIS
0
CHA
−1

11
2d8+2
18
Soak
1
Fort
+1
Ref
+1
Will
+0
Defense note chain mail, shield

Speed 9 m.
Senses darkvision 18 m.
Languages Common, Goblin

Maneuvers. The hobgoblin uses maneuvers (maneuver save DC 11). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:

1 stamina die: glancing blow, hamstring, parry, precision, slice through, spring attack, trip

Martial Advantage (1/turn). The hobgoblin can deal an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 1.5 meters of an ally of the hobgoblin that isn’t incapacitated and the hobgoblin doesn’t have disadvantage on the attack roll.

Actions

Longsword. Melee Weapon Attack: +3 to hit, reach 1.5 m. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.

Longspear. Melee or Ranged Weapon Attack: +3 to hit, reach 1.5 m. or range 9/35 m. Hit: 5 (1d8 + 1) piercing damage, or 6 (1d10 + 1) piercing damage if used with two hands to make a melee attack.

Longbow. Ranged Weapon Attack: +3 to hit, range 35/185 m. Hit: 5 (1d8 + 1) piercing damage.

Desert, Forest, Grassland, Hill, Underdarksrd