HobgoblinMedium humanoid (goblinoid)
- ½ (100 XP)
Maneuvers. The hobgoblin uses maneuvers (maneuver save DC 11). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:
Martial Advantage (1/turn). The hobgoblin can deal an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 1.5 meters of an ally of the hobgoblin that isn’t incapacitated and the hobgoblin doesn’t have disadvantage on the attack roll.
Longsword. Melee Weapon Attack: +3 to hit, reach 1.5 m. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.
Longspear. Melee or Ranged Weapon Attack: +3 to hit, reach 1.5 m. or range 9/35 m. Hit: 5 (1d8 + 1) piercing damage, or 6 (1d10 + 1) piercing damage if used with two hands to make a melee attack.
Longbow. Ranged Weapon Attack: +3 to hit, range 35/185 m. Hit: 5 (1d8 + 1) piercing damage.