Kryx RPGThemesMonsters

Hobgoblin Iron Shadow

Medium humanoid (goblinoid)
Challenge
2 (450 XP)

STR
2
DEX
3
CON
2
INT
2
WIS
2
CHA
0

32
5d8+10
15
Fort
+2
Ref
+2
Will
+2

Speed 12 m.
Senses darkvision 18 m., passive Perception 12
Skills Acrobatics +5, Athletics +4, Brawn +4, Stealth +5
Languages Common, Goblin

Maneuvers. The hobgoblin iron shadow uses maneuvers (maneuver save DC 13). It has 3 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice (rounded up) when it finishes a short rest, and knows the following maneuvers:

1 stamina die: ambush, feint, grievous wound, nimble dodge, nimble, patient defense, quivering palm, spring attack, stalking shadow, step of the wind

Spellcasting. The hobgoblin iron shadow is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). It has 1 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest, and knows the following spells:

Cantrips (at will): blind spot, control shadow, hidden shadow, minor illusion

1 mana: disguise, illusory script, image, shadow jaunt, shadow veil

Unarmored Defense. While the hobgoblin is wearing no armor and wielding no shield, its Defense includes its Wisdom.

Actions

Multiattack. The hobgoblin makes four attacks, each of which can be an unarmed strike or a dart attack.

Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 1.5 m. Hit: 5 (1d4 + 3) bludgeoning damage.

Dart. Ranged Weapon Attack: +5 to hit, range 4.5/18 m. Hit: 5 (1d4 + 3) piercing damage.

Forest, Grassland, Hillvgtm