Kryx RPGThemesMonsters

Hobgoblin Devastator

Medium humanoid (goblinoid)
Challenge
4 (1,100 XP)

STR
1
DEX
1
CON
2
INT
3
WIS
1
CHA
0

45
7d8+14
13
Fort
+2
Ref
+1
Will
+2
Defense note leather

Speed 9 m.
Senses darkvision 18 m., passive Perception 11
Skills Arcana +5
Languages Common, Goblin

Arcane Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a damaging spell attack if that target is within 1.5 meters of an ally of the hobgoblin and that ally isn’t incapacitated.

Army Arcana. When the hobgoblin casts a spell that causes damage or that forces other creatures to make a saving throw, it can choose itself and any number of allies to be immune to the damage caused by the spell and to succeed on the required saving throw.

Spellcasting. The hobgoblin devastator is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has 8 mana, a mana limit of 2, regains all expended mana when it finishes a long rest and regains half its total mana when it finishes a short rest, and knows the following spells:

Cantrips (at will): cauterize wound, control flames, corrode, produce flame

1 mana: acid arrow, acidic spray, ash fall, burning hands, corrosive consumption, fiery rebuke, flaming sphere, immolation, scorching bolts

2 mana: acid fog, corrosive bane, fireball, flame bane, incendiary cloud, molten upheaval, vitriolic sphere, wall of fire

Actions

Quarterstaff. Melee Weapon Attack: +3 to hit, reach 1.5 m. Hit: 5 (1d8 + 1) bludgeoning damage.

Forest, Grassland, Hillvgtm