Kryx RPGThemesMonsters

Hill Giant

Huge giant
Challenge
5 (1,800 XP)

STR
5
DEX
−1
CON
4
INT
−3
WIS
−1
CHA
−2

105
10d12+40
13
Soak
1
Fort
+4
Ref
+2
Will
−2
Defense note natural armor

Speed 12 m.
Senses passive Perception 12
Skills Perception +2
Languages Jotun

Maneuvers. The hill giant uses maneuvers (maneuver save DC 16). It has 14 stamina dice which are d8s, a dice limit of 2, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:

1 stamina die: debilitating crush, disorient, glancing blow, hammer spin, hammer through, hammering blow, knockback, spring attack

2 stamina dice: tremoring strike

Actions

Multiattack. The giant makes two greatclub attacks.

Greatclub. Melee Weapon Attack: +8 to hit, reach 3 m. Hit: 18 (3d8 + 5) bludgeoning damage.

Club. Melee Weapon Attack: +8 to hit, reach 3 m. Hit: 12 (3d4 + 5) bludgeoning damage.

Rock. Ranged Weapon Attack: +8 to hit, range 18/75 m. Hit: 21 (3d10 + 5) bludgeoning damage.

Hillsrd