Kryx RPGThemesMonsters

Hezrou

Large fiend (demon)
Challenge
8 (3,900 XP)

STR
4
DEX
3
CON
5
INT
−3
WIS
1
CHA
1

136
13d10+65
16
Soak
1
Fort
+8
Ref
+7
Will
+4
Defense note natural armor
Damage resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage immunities poison
Condition immunities poisoned

Speed 9 m.
Senses darkvision 35 m.
Languages Abyssal, telepathy 35 m.

Dashing Strike. If the hezrou uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.

Magic Resistance. The hezrou has advantage on saving throws against spells and other magical effects.

Stench. Any creature that starts its turn within 3 meters of the hezrou must succeed on a DC 14 Fortitude saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou’s stench for 24 hours.

Actions

Multiattack. The hezrou makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 1.5 m. Hit: 15 (2d10 + 4) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 1.5 m. Hit: 11 (2d6 + 4) slashing damage.

Variant: Summon Demon (1/long rest). The demon chooses what to summon and attempts a magical summoning.

A hezrou has a 30 percent chance of summoning 2d6 dretches or one hezrou.

A summoned demon appears in an unoccupied space within 18 meters of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.