Helmed HorrorMedium construct
- 4 (1,100 XP)
Magic Resistance. The helmed horror has advantage on saving throws against spells and other magical effects.
Maneuvers. The helmed horror uses maneuvers (maneuver save DC 14). It has 11 stamina dice which are d8s, a dice limit of 2, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice (rounded up) when it finishes a short rest, and knows the following maneuvers:
2 stamina dice: swift strike
Spell Immunity. The helmed horror is immune to three spells chosen by its creator. Typical immunities include fireball, heat metal, and lightning bolt.
Multiattack. The helmed horror makes two attacks.
Longsword. Melee Weapon Attack: +6 to hit, reach 1.5 m. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.
Shortsword. Melee Weapon Attack: +6 to hit, reach 1.5 m. Hit: 7 (1d6 + 4) piercing damage.