Hell HoundMedium fiend
- 3 (700 XP)
Keen Hearing and Smell. The hound has advantage on Perception checks that rely on hearing or smell.
Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound’s allies is within 1.5 meters of the creature and the ally isn’t incapacitated.
Bite. Melee Weapon Attack: +5 to hit, reach 1.5 m. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.
Fire Breath (Recharge 5–6). The hound exhales fire in a 4.5-meters cone. Each creature in that area must make a DC 12 Reflex saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.