Kryx RPGThemesMonsters

Gynosphinx

Large monstrosity
Challenge
11 (7,200 XP)

STR
4
DEX
2
CON
3
INT
4
WIS
4
CHA
4

136
16d10+48
17
Soak
2
Fort
+3
Ref
+3
Will
+4
Defense note natural armor
Damage resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage immunities psychic
Condition immunities charmed, frightened

Speed 12 m., fly 18 m.
Senses truesight 35 m., passive Perception 18
Skills Arcana +10, Divinity +8, Perception +8, Streetwise +10
Languages Common, Sphinx

Dashing Strike. If the gynosphinx uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.

Inscrutable. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Insight checks made to ascertain the sphinx’s intentions or sincerity have disadvantage.

Magic Weapons. The sphinx’s weapon attacks are magical.

Spellcasting. The sphinx is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has 12 mana, a mana limit of 2, regains its mana when it finishes a short or long rest, and knows the following spells:

Cantrips (at will): minor illusion, minor telekinesis, prestidigitation

1 mana: comprehend languages, darkness, detect magic, detect magic, force shield, invisibility, locate

2 mana: banishment, dispel magic, legend lore, remove curse, suggestion

Actions

Multiattack. The sphinx makes two claw attacks.

Claw. Melee Weapon Attack: +8 to hit, reach 1.5 m. Hit: 13 (2d8 + 4) slashing damage.

Legendary Actions

The gynosphinx can take 3 legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The gynosphinx regains spent legendary actions at the start of its turn.

Cast a Spell (Costs 3 Actions). The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.

Claw Attack. The sphinx makes one claw attack.

Teleport (Costs 2 Actions). The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 35 meters to an unoccupied space it can see.

Desertmm