Kryx RPGThemesMonsters

Guardian Naga

Large monstrosity
Challenge
10 (5,900 XP)

STR
4
DEX
4
CON
3
INT
3
WIS
4
CHA
4

127
15d10+45
18
Soak
1
Fort
+7
Ref
+8
Will
+8
Defense note natural armor
Damage immunities poison
Condition immunities charmed, poisoned

Speed 12 m.
Senses darkvision 18 m.
Languages Celestial, Common

Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its health. Only a wish spell can prevent this trait from functioning.

Spellcasting. The guardian naga is a 13th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). It has 20 mana, a mana limit of 4, regains all expended mana when it finishes a long rest and regains half its total mana when it finishes a short rest, and knows the following spells:

Cantrips (at will): mending, sacred flame, thaumaturgy

1 mana: command, heal, shield of faith

2 mana: banishment, bestow curse, calm emotions, clairvoyance, flame strike, freedom of movement, hold creature, seeing

3 mana: geas

Actions

Bite. Melee Weapon Attack: +8 to hit, reach 3 m., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Fortitude saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

Spit Poison. Ranged Weapon Attack: +8 to hit, range 4.5/9 m., one creature. Hit: The target must make a DC 15 Fortitude saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

Desert, Forestsrd