GuardMedium humanoid (any species)
- ⅛ (25 XP)
Maneuvers. The guard uses maneuvers (maneuver save DC 11). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:
Shortsword. Melee Weapon Attack: +3 to hit, reach 1.5 m. Hit: 4 (1d6 + 1) piercing damage.
Longspear. Melee or Ranged Weapon Attack: +3 to hit, reach 1.5 m. or range 9/35 m. Hit: 5 (1d8 + 1) piercing damage, or 6 (1d10 + 1) piercing damage if used with two hands to make a melee attack.