Kryx RPGThemesMonsters

Guard

Medium humanoid (any species)
Challenge
(25 XP)

STR
1
DEX
1
CON
1
INT
0
WIS
0
CHA
0

11
2d8+2
17
Fort
+1
Ref
+1
Will
+0
Defense note chain hauberk, shield

Speed 9 m.
Senses passive Perception 12
Skills Perception +2
Languages any one language (usually Common)

Maneuvers. The guard uses maneuvers (maneuver save DC 11). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:

1 stamina die: block blow, coordinated movement, covering strike, shield bash, spring attack

Actions

Shortsword. Melee Weapon Attack: +3 to hit, reach 1.5 m. Hit: 4 (1d6 + 1) piercing damage.

Longspear. Melee or Ranged Weapon Attack: +3 to hit, reach 1.5 m. or range 9/35 m. Hit: 5 (1d8 + 1) piercing damage, or 6 (1d10 + 1) piercing damage if used with two hands to make a melee attack.

Coastal, Desert, Forest, Grassland, Hill, Mountain, Urbansrd