Grung WildlingSmall humanoid (grung)
- 1 (200 XP)
Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung’s skin must succeed on a DC 12 Fortitude saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Spellcasting. The grung is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has 12 mana, a mana limit of 2, regains its mana when it finishes a short or long rest, and knows the following spells:
Standing Leap. The grung’s long jump is up to 7.5 meters and its high jump is up to 4.5 meters, with or without a running start.
Variant: Grung Poison. Grung poison loses its potency 1 minute after being removed from a grung. A similar breakdown occurs if the grung dies.
A creature poisoned by a grung can suffer an additional effect that varies depending on the grung’s skin color. This effect lasts until the creature is no longer poisoned by the grung.
Red. The poisoned creature must use its action to eat if food is within reach.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 1.5 m. or range 4.5/18 m. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 12 Fortitude saving throw or take 5 (2d4) poison damage..
Shortbow. Ranged Weapon Attack: +5 to hit, range 18/90 m. Hit: 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 12 Fortitude saving throw or take 5 (2d4) poison damage..