Kryx RPGThemesMonsters

Grung Elite Warrior

Small humanoid (grung)
Challenge
2 (450 XP)

STR
−2
DEX
3
CON
2
INT
0
WIS
0
CHA
1

49
9d6+18
13
Fort
+2
Ref
+2
Will
+0
Damage immunities poison
Condition immunities poisoned

Speed 7.5 m., climb 7.5 m.
Senses passive Perception 12
Skills Athletics +1, Brawn +0, Perception +2, Stealth +5, Wilderness +2
Languages Grung

Amphibious. The grung can breathe air and water.

Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung’s skin must succeed on a DC 12 Fortitude saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Standing Leap. The grung’s long jump is up to 7.5 meters and its high jump is up to 4.5 meters, with or without a running start.

Variant: Grung Poison. Grung poison loses its potency 1 minute after being removed from a grung. A similar breakdown occurs if the grung dies.

A creature poisoned by a grung can suffer an additional effect that varies depending on the grung’s skin color. This effect lasts until the creature is no longer poisoned by the grung.

Orange. The poisoned creature is frightened of its allies.

Gold. The poisoned creature is charmed and can speak Grung.

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 1.5 m. or range 4.5/18 m. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 12 Fortitude saving throw or take 5 (2d4) poison damage..

Shortbow. Ranged Weapon Attack: +5 to hit, range 18/90 m. Hit: 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 12 Fortitude saving throw or take 5 (2d4) poison damage..

Mesmerizing Chirr (Recharge 6). The grung makes a chirring noise to which grungs are immune. Each humanoid or beast that is within 4.5 meters of the grung and able to hear it must succeed on a DC 12 Will saving throw or be stunned until the end of the grung’s next turn.

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