GrimlockMedium humanoid (grimlock)
- ¼ (50 XP)
Blind Senses. The grimlock can’t use its blindsight while deafened and unable to smell.
Keen Hearing and Smell. The grimlock has advantage on Perception checks that rely on hearing or smell.
Stone Camouflage. The grimlock has advantage on Stealth checks made to hide in rocky terrain.
Spiked Bone Club. Melee Weapon Attack: +5 to hit, reach 1.5 m. Hit: 5 (1d4 + 3) bludgeoning damage, plus 2 (1d4) piercing damage.