- 2 (450 XP)
Dashing Strike. If the griffon uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.
Keen Sight. The griffon has advantage on Perception checks that rely on sight.
Multiattack. The griffon makes two attacks: one with its beak and one with its claws.
Beak. Melee Weapon Attack: +6 to hit, reach 1.5 m. Hit: 8 (1d8 + 4) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 1.5 m. Hit: 11 (2d6 + 4) slashing damage.