Kryx RPGThemesMonsters

Green Guard Drake

Medium dragon
Challenge
2 (450 XP)

STR
3
DEX
0
CON
3
INT
−3
WIS
0
CHA
−2

52
7d8+21
14
Soak
1
Fort
+3
Ref
+1
Will
−1
Defense note natural armor
Damage resistances poison

Speed 9 m., swim 9 m.
Senses darkvision 18 m., passive Perception 12
Skills Perception +2
Languages understands Draconic but can’t speak it

Amphibious. The guard drake can breathe air and water.

Maneuvers. The green guard drake uses maneuvers (maneuver save DC 13). It has 3 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice (rounded up) when it finishes a short rest, and knows the following maneuvers:

1 stamina die: ambush, fearsome beast, inject venom, knockback (Tail only), spring attack, swipe (Claw only)

Spellcasting. The green guard drake is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 8, +0 to hit with spell attacks). It has 1 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest, and knows the following spells:

Cantrips (at will): poison spray, poison, thorn bola, thorn whip

1 mana: animate plants, beguile, locate plants, ray of sickness, slowing poison, toxic fumes

Actions

Multiattack. The drake attacks twice, once with its bite and once with its tail.

Bite. Melee Weapon Attack: +5 to hit, reach 1.5 m. Hit: 7 (1d8 + 3) piercing damage.

Tail. Melee Weapon Attack: +5 to hit, reach 1.5 m. Hit: 6 (1d6 + 3) bludgeoning damage.

Forest, Urbanvgtm