Graz’ztLarge fiend (demon shapechanger)
- 24 (62,000 XP)
Dashing Strike. If the graz’zt uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.
Innate Spellcasting. Graz’zt’s spellcasting ability is Charisma (spell save DC 23). He can innately cast the following spells:
Legendary Resistance (3/Day). If Graz’zt fails a saving throw, he can choose to succeed instead.
Magic Resistance. Graz’zt has advantage on saving throws against spells and other magical effects.
Magic Weapons. Graz’zt’s weapon attacks are magical.
Shapechanger. Graz’zt can use his action to polymorph into a form that resembles a Medium humanoid, or back into his true form. Aside from his size, his statistics are the same in each form. Any equipment he is wearing or carrying isn’t transformed.
Multiattack. Graz’zt makes two attacks.
Wave of Sorrow (Greatsword). Melee Weapon Attack: +13 to hit, reach 1.5 m. Hit: 19 (2d12 + 6) slashing damage, plus 10 (3d6) acid damage.
Crest of Sorrow (Shortsword). Melee Weapon Attack: +13 to hit, reach 1.5 m. Hit: 13 (2d6 + 6) piercing damage, plus 10 (3d6) acid damage.
Teleport. Graz’zt magically teleports, along with any equipment he is wearing or carrying, up to 35 meters to an unoccupied space he can see.
The graz’zt can take 3 legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The graz’zt regains spent legendary actions at the start of its turn.
Attack. Graz’zt attacks once with Wave of Sorrow.
Dance, My Puppet. One creature charmed by Graz’zt that Graz’zt can see must use its reaction to move up to its speed as Graz’zt directs.
Sow Discord. Graz’zt casts crown of madness or dissonant whispers.
Teleport. Graz’zt uses his Teleport action.