Kryx RPGThemesMonsters

Gray Ooze

Medium ooze
Challenge
½ (100 XP)

STR
1
DEX
−2
CON
3
INT
−5
WIS
−2
CHA
−4

22
3d8+9
8
Fort
+3
Ref
−1
Will
−3
Damage resistances acid, cold, fire
Condition immunities blinded, charmed, deafened, exhausted, frightened, prone

Speed 3 m., climb 3 m.
Senses blindsight 18 m. (blind beyond this radius), passive Perception 8
Skills Stealth +1

Amorphous. The ooze can move through a space as narrow as 2.5 centimeters wide without squeezing.

Corrode Metal. Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.

The ooze can eat through 5-centimeters-thick, nonmagical metal in 1 round.

False Appearance. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.

Maneuvers. The gray ooze uses maneuvers (maneuver save DC 11). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:

1 stamina die: ambush, corrode armor, grapple, spring attack

Actions

Pseudopod. Melee Weapon Attack: +3 to hit, reach 1.5 m. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the Defense it offers. The armor is destroyed if the penalty reduces its Defense to 10.

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