Kryx RPGThemesMonsters

Goristro

Huge fiend (demon)
Challenge
17 (18,000 XP)

STR
7
DEX
0
CON
2
INT
−2
WIS
1
CHA
2

195
23d12+46
19
Soak
3
Fort
+13
Ref
+10
Will
+7
Defense note natural armor
Damage resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage immunities poison
Condition immunities poisoned

Speed 12 m.
Senses darkvision 35 m., passive Perception 17
Skills Perception +7
Languages Abyssal

Labyrinthine Recall. The goristro can perfectly recall any path it has traveled.

Magic Resistance. The goristro has advantage on saving throws against spells and other magical effects.

Maneuvers. The goristro uses maneuvers (maneuver save DC 21). It has 47 stamina dice which are d8s, a dice limit of 6, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice (rounded up) when it finishes a short rest, and knows the following maneuvers:

1 stamina die: charge, fearsome beast, spring attack

Siege Monster. The goristro deals double damage to objects and structures.

Actions

Multiattack. The goristro makes three attacks: two with its fists and one with its hoof.

Fist. Melee Weapon Attack: +13 to hit, reach 3 m. Hit: 20 (3d8 + 7) bludgeoning damage.

Hoof. Melee Weapon Attack:+ 13 to hit, reach 1.5 m. Hit: 23 (3d10 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 21 Reflex saving throw or be knocked prone.

Gore. Melee Weapon Attack: +13 to hit, reach 3 m. Hit: 45 (7d10 + 7) piercing damage.

mm