GoristroHuge fiend (demon)
- 17 (18,000 XP)
Labyrinthine Recall. The goristro can perfectly recall any path it has traveled.
Magic Resistance. The goristro has advantage on saving throws against spells and other magical effects.
Maneuvers. The goristro uses maneuvers (maneuver save DC 21). It has 47 stamina dice which are d8s, a dice limit of 6, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice (rounded up) when it finishes a short rest, and knows the following maneuvers:
Siege Monster. The goristro deals double damage to objects and structures.
Multiattack. The goristro makes three attacks: two with its fists and one with its hoof.
Fist. Melee Weapon Attack: +13 to hit, reach 3 m. Hit: 20 (3d8 + 7) bludgeoning damage.
Hoof. Melee Weapon Attack:+ 13 to hit, reach 1.5 m. Hit: 23 (3d10 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 21 Reflex saving throw or be knocked prone.
Gore. Melee Weapon Attack: +13 to hit, reach 3 m. Hit: 45 (7d10 + 7) piercing damage.