Kryx RPGThemesMonsters

Goblin

Small humanoid (goblinoid)
Challenge
¼ (50 XP)

STR
−1
DEX
2
CON
0
INT
0
WIS
−1
CHA
−1

7
2d6
16
Fort
+0
Ref
+0
Will
−1
Defense note leather, shield

Speed 9 m.
Senses darkvision 18 m., passive Perception 9
Skills Stealth +5
Languages Common, Goblin

Maneuvers. The goblin uses maneuvers (maneuver save DC 12). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:

1 stamina die: ambush, bait and switch, distract, nimble, spring attack, uncanny dodge, vault

Nimble Escape. On each of its turns, the goblin can take the Disengage or Hide action.

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 1.5 m. Hit: 5 (1d6 + 2) slashing damage.

Longspear. Melee or Ranged Weapon Attack: +1 to hit, reach 1.5 m. or range 9/35 m. Hit: 3 (1d8 − 1) piercing damage, or 4 (1d10 − 1) piercing damage if used with two hands to make a melee attack.

Shortbow. Ranged Weapon Attack: +4 to hit, range 18/90 m. Hit: 5 (1d6 + 2) piercing damage.

Forest, Grassland, Hill, Underdarksrd