GoblinSmall humanoid (goblinoid)
- ¼ (50 XP)
Maneuvers. The goblin uses maneuvers (maneuver save DC 12). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:
Nimble Escape. On each of its turns, the goblin can take the Disengage or Hide action.
Scimitar. Melee Weapon Attack: +4 to hit, reach 1.5 m. Hit: 5 (1d6 + 2) slashing damage.
Longspear. Melee or Ranged Weapon Attack: +1 to hit, reach 1.5 m. or range 9/35 m. Hit: 3 (1d8 − 1) piercing damage, or 4 (1d10 − 1) piercing damage if used with two hands to make a melee attack.
Shortbow. Ranged Weapon Attack: +4 to hit, range 18/90 m. Hit: 5 (1d6 + 2) piercing damage.