Goblin BossSmall humanoid (goblinoid)
- 1 (200 XP)
Maneuvers. The goblin boss uses maneuvers (maneuver save DC 12). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:
Nimble Escape. On each of its turns, the goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Multiattack. The goblin makes two melee attacks. The second attack has disadvantage.
Scimitar. Melee Weapon Attack: +4 to hit, reach 1.5 m. Hit: 5 (1d6 + 2) slashing damage.
Longspear. Melee or Ranged Weapon Attack: +2 to hit, reach 1.5 m. or range 9/35 m. Hit: 4 (1d8) piercing damage, or 5 (1d10) piercing damage if used with two hands to make a melee attack.
Redirect Attack. When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 1.5 meters of it. The two goblins swap places, and the chosen goblin becomes the target instead.