Kryx RPGThemesMonsters

Goblin Boss

Small humanoid (goblinoid)
Challenge
1 (200 XP)

STR
0
DEX
2
CON
0
INT
0
WIS
−1
CHA
0

21
6d6
18
Fort
+0
Ref
+1
Will
+0
Defense note chain hauberk, shield

Speed 9 m.
Senses darkvision 18 m., passive Perception 9
Skills Stealth +5
Languages Common, Goblin

Maneuvers. The goblin boss uses maneuvers (maneuver save DC 12). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:

1 stamina die: ambush, bait and switch, distract, lead the attack, nimble dodge, nimble, spring attack, vault

Nimble Escape. On each of its turns, the goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Multiattack. The goblin makes two melee attacks. The second attack has disadvantage.

Scimitar. Melee Weapon Attack: +4 to hit, reach 1.5 m. Hit: 5 (1d6 + 2) slashing damage.

Longspear. Melee or Ranged Weapon Attack: +2 to hit, reach 1.5 m. or range 9/35 m. Hit: 4 (1d8) piercing damage, or 5 (1d10) piercing damage if used with two hands to make a melee attack.

Reactions

Redirect Attack. When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 1.5 meters of it. The two goblins swap places, and the chosen goblin becomes the target instead.

Forest, Grassland, Hill, Underdarkmm