- 0 (10 XP)
Maneuvers. The goat uses maneuvers (maneuver save DC 10). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:
Sure-Footed. The goat has advantage on Strength and Reflex saving throws made against effects that would knock it prone.
Ram. Melee Weapon Attack: +3 to hit, reach 1.5 m. Hit: 3 (1d4 + 1) bludgeoning damage.