Kryx RPGThemesMonsters
Gnoll

Gnoll

Medium humanoid (gnoll)
Challenge
½

STR
2
DEX
1
CON
0
INT
−2
WIS
0
CHA
−2

22
5d8
17
Fort
+0
Ref
+2
Will
+0
Defense note hide, shield

Speed 5 m.
Senses darkvision 10 m.
Languages Gnoll

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 1 m. Hit: 4 (1d4 + 2) piercing damage.

Longspear. Melee or Ranged Weapon Attack: +4 to hit, reach 1 m. or range 5/20 m. Hit: 6 (1d8 + 2) piercing damage, or 7 (1d10 + 2) piercing damage if used with two hands to make a melee attack.

Longbow. Ranged Weapon Attack: +3 to hit, range 20/200 m. Hit: 5 (1d8 + 1) piercing damage.

Desert, Forest, Grassland, Hillsrd

Maneuvers

As a reaction, which you use when a hostile creature within 5 meters is reduced to 0 health or a friendly creature within 5 meters is reduced to less than half its health, you can move up to half your speed and make an attack roll against a creature.

On a hit, the creature takes damage equal to the stamina die (or half if you miss by 4 or less), but no additional effects from hitting apply.

The damage type is the same as the weapon used.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, you can use the Dash action. If you move at least 4 meters straight toward a creature, you can make a melee weapon attack against it. Add the stamina die to the attack’s damage (add half if you miss by 4 or less).

Enhance

You can increase the damage for each additional stamina die expended.