Kryx RPGThemesMonsters

Gnoll

Medium humanoid (gnoll)
Challenge
½ (100 XP)

STR
2
DEX
1
CON
0
INT
−2
WIS
0
CHA
−2

22
5d8
16
Fort
+0
Ref
+1
Will
−1
Defense note hide, shield

Speed 9 m.
Senses darkvision 18 m.
Languages Gnoll

Maneuvers. The gnoll uses maneuvers (maneuver save DC 12). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:

1 stamina die: rampage, spring attack

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 1.5 m., one creature. Hit: 4 (1d4 + 2) piercing damage.

Longspear. Melee or Ranged Weapon Attack: +4 to hit, reach 1.5 m. or range 9/35 m. Hit: 6 (1d8 + 2) piercing damage, or 7 (1d10 + 2) piercing damage if used with two hands to make a melee attack.

Longbow. Ranged Weapon Attack: +3 to hit, range 35/185 m. Hit: 5 (1d8 + 1) piercing damage.

Desert, Forest, Grassland, Hillsrd