Gnoll Pack LordMedium humanoid (gnoll)
- 2 (450 XP)
Maneuvers. The gnoll pack lord uses maneuvers (maneuver save DC 13). It has 7 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice (rounded up) when it finishes a short rest, and knows the following maneuvers:
Multiattack. The gnoll makes two attacks, and uses its Incite Rampage if it can.
Bite. Melee Weapon Attack: +5 to hit, reach 1.5 m., one creature. Hit: 5 (1d4 + 3) piercing damage.
Glaive. Melee Weapon Attack: +5 to hit, reach 1.5 m. Hit: 8 (1d10 + 3) slashing damage.
Longbow. Ranged Weapon Attack: +4 to hit, range 35/185 m. Hit: 6 (1d8 + 2) piercing damage.
Incite Rampage (Recharge 5–6). One creature the gnoll can see within 9 meters of it can use its reaction to make a melee attack if it can hear the gnoll and knows the Rampage maneuver.