Kryx RPGThemesMonsters

Gnoll Pack Lord

Medium humanoid (gnoll)
Challenge
2

STR
3
DEX
2
CON
1
INT
−1
WIS
0
CHA
−1

49
9d8+9
17
Fort
+2
Ref
+3
Will
−1
Defense note chain hauberk

Speed 5 m.
Senses darkvision 10 m.
Languages Gnoll

Actions (3)

Bite (1/turn). Melee Weapon Attack: +5 to hit, reach 1 m. Hit: 5 (1d4 + 3) piercing damage.

Glaive. Melee Weapon Attack: +5 to hit, reach 2 m. Hit: 8 (1d10 + 3) slashing damage.

Longbow. Ranged Weapon Attack: +4 to hit, range 20/200 m. Hit: 6 (1d8 + 2) piercing damage.

Incite Rampage (Recharge 5–6). One creature the gnoll can see within 5 meters of it can use its reaction to make a melee attack if it can hear the gnoll and knows the Rampage maneuver.

Desert, Forest, Grassland, Hillmm

Maneuvers

As a reaction, which you use when a hostile creature within 5 meters is reduced to 0 health or a friendly creature within 5 meters is reduced to less than half its health, you can move up to half your speed and make an attack roll against a creature.

On a hit, the creature takes damage equal to the stamina die (or half if you miss by 4 or less), but no additional effects from hitting apply.

The damage type is the same as the weapon used.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, you can use the Dash action. If you move at least 4 meters straight toward a creature, you can make a melee weapon attack against it. Add the stamina die to the attack’s damage (add half if you miss by 4 or less).

Enhance

You can increase the damage for each additional stamina die expended.