Kryx RPGThemesMonsters

Gnoll Pack Lord

Medium humanoid (gnoll)
Challenge
2 (450 XP)

STR
3
DEX
2
CON
1
INT
−1
WIS
0
CHA
−1

49
9d8+9
16
Fort
+1
Ref
+2
Will
+0
Defense note chain hauberk

Speed 9 m.
Senses darkvision 18 m.
Languages Gnoll

Maneuvers. The gnoll pack lord uses maneuvers (maneuver save DC 13). It has 7 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice (rounded up) when it finishes a short rest, and knows the following maneuvers:

1 stamina die: rampage, spring attack

Actions

Multiattack. The gnoll makes two attacks, and uses its Incite Rampage if it can.

Bite. Melee Weapon Attack: +5 to hit, reach 1.5 m., one creature. Hit: 5 (1d4 + 3) piercing damage.

Glaive. Melee Weapon Attack: +5 to hit, reach 1.5 m. Hit: 8 (1d10 + 3) slashing damage.

Longbow. Ranged Weapon Attack: +4 to hit, range 35/185 m. Hit: 6 (1d8 + 2) piercing damage.

Incite Rampage (Recharge 5–6). One creature the gnoll can see within 9 meters of it can use its reaction to make a melee attack if it can hear the gnoll and knows the Rampage maneuver.

Desert, Forest, Grassland, Hillmm