Kryx RPGThemesMonsters

Gnoll Flesh Gnawer

Medium humanoid (gnoll)
Challenge
1 (200 XP)

STR
1
DEX
2
CON
1
INT
−1
WIS
0
CHA
−1

22
4d8+4
14
Fort
+1
Ref
+3
Will
−1
Defense note leather

Speed 9 m.
Senses darkvision 18 m.
Languages Gnoll

Maneuvers. The gnoll flesh gnawer uses maneuvers (maneuver save DC 12). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:

1 stamina die: rampage, spring attack

Actions

Multiattack. The gnoll makes three attacks: one with its bite and two with its shortsword.

Bite. Melee Weapon Attack: +4 to hit, reach 1.5 m. Hit: 4 (1d4 + 2) piercing damage.

Shortsword. Melee Weapon Attack: +4 to hit, reach 1.5 m. Hit: 5 (1d6 + 2) piercing damage.

Sudden Rush. Until the end of the turn, the gnoll’s speed increases by 18 meters and it doesn’t provoke opportunity attacks.

Arctic, Forest, Grassland, Hillvgtm