Gnoll Flesh GnawerMedium humanoid (gnoll)
- 1 (200 XP)
Maneuvers. The gnoll flesh gnawer uses maneuvers (maneuver save DC 12). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:
Multiattack. The gnoll makes three attacks: one with its bite and two with its shortsword.
Bite. Melee Weapon Attack: +4 to hit, reach 1.5 m. Hit: 4 (1d4 + 2) piercing damage.
Shortsword. Melee Weapon Attack: +4 to hit, reach 1.5 m. Hit: 5 (1d6 + 2) piercing damage.
Sudden Rush. Until the end of the turn, the gnoll’s speed increases by 18 meters and it doesn’t provoke opportunity attacks.