Kryx RPGThemesMonsters

Gnoll Fang of Yeenoghu

Medium humanoid (gnoll)
Challenge
4 (1,100 XP)

STR
3
DEX
2
CON
2
INT
0
WIS
0
CHA
1

65
10d8+20
15
Fort
+4
Ref
+3
Will
+3
Defense note hide

Speed 9 m.
Senses darkvision 18 m.
Languages Abyssal, Gnoll

Maneuvers. The gnoll fang of yeenoghu uses maneuvers (maneuver save DC 13). It has 11 stamina dice which are d8s, a dice limit of 2, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice (rounded up) when it finishes a short rest, and knows the following maneuvers:

1 stamina die: rampage, spring attack

Actions

Multiattack. The gnoll makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +5 to hit, reach 1.5 m., one creature. Hit: 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 12 Fortitude saving throw or take 7 (2d6) poison damage.

Claw. Melee Weapon Attack: +5 to hit, reach 1.5 m. Hit: 7 (1d8 + 3) slashing damage.

Desert, Forest, Grassland, Hillmm