Kryx RPGThemesMonsters

Gladiator

Medium humanoid (any species)
Challenge
5 (1,800 XP)

STR
4
DEX
2
CON
3
INT
0
WIS
1
CHA
2

112
15d8+45
16
Fort
+6
Ref
+6
Will
+1
Defense note leather, shield

Speed 9 m.
Senses passive Perception 11
Skills Athletics +8, Brawn +7, Coercion +5
Languages any one language (usually Common)

Brave. The gladiator has advantage on saving throws against being frightened.

Brute. A weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

Maneuvers. The gladiator uses maneuvers (maneuver save DC 15). It has 14 stamina dice which are d8s, a dice limit of 2, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:

1 stamina die: block blow, disorient, distract, goading strike, hamstring, parry, shield bash, spring attack

Actions

Multiattack. The gladiator makes three melee attacks or two ranged attacks.

Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 1.5 m. or range 4.5/18 m. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 1.5 m. or range 4.5/18 m. Hit: 9 (2d4 + 4) piercing damage.

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