GladiatorMedium humanoid (any species)
- 5 (1,800 XP)
Brave. The gladiator has advantage on saving throws against being frightened.
Brute. A weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).
Maneuvers. The gladiator uses maneuvers (maneuver save DC 15). It has 14 stamina dice which are d8s, a dice limit of 2, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:
Multiattack. The gladiator makes three melee attacks or two ranged attacks.
Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 1.5 m. or range 4.5/18 m. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.
Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 1.5 m. or range 4.5/18 m. Hit: 9 (2d4 + 4) piercing damage.