Kryx RPGThemesMonsters

Glabrezu

Large fiend (demon)
Challenge
9 (5,000 XP)

STR
5
DEX
2
CON
5
INT
4
WIS
3
CHA
3

157
15d10+75
17
Soak
2
Fort
+9
Ref
+7
Will
+7
Defense note natural armor
Damage resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage immunities poison
Condition immunities poisoned

Speed 12 m.
Senses truesight 35 m.
Languages Abyssal, telepathy 35 m.

Dashing Strike. If the glabrezu uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.

Innate Spellcasting. The glabrezu’s spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells:

At will: darkness, detect magic, dispel magic

1/day each: confusion, levitate (augmented to fly), power word stun

Magic Resistance. The glabrezu has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.

Pincer. Melee Weapon Attack: +9 to hit, reach 3 m. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.

Fist. Melee Weapon Attack: +9 to hit, reach 1.5 m. Hit: 7 (2d4 + 2) bludgeoning damage.

Variant: Summon Demon (1/long rest). The demon chooses what to summon and attempts a magical summoning.

A glabrezu has a 30 percent chance of summoning 1d3 vrocks, 1d2 hezrous, or one glabrezu.

A summoned demon appears in an unoccupied space within 18 meters of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.