Githzerai ZerthMedium humanoid (gith)
Psychic Defense. While the githzerai is wearing no armor and wielding no shield, its Defense includes its Wisdom.
Spellcasting. The githzerai zerth’s spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has 6 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana when it finishes a short rest. It knows the following spells:
Cantrips (at will, 8th-level spellcaster): minor telekinesis
Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 1 m. Hit: 11 (2d6 + 4) bludgeoning damage plus 13 (3d8) psychic damage. This is a magic weapon attack.
No concoctions, maneuvers, or spells
All monsters in this system should have maneuvers or spells. You should add some maneuvers or spells to this monster. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all monsters via https://github.com/mlenser/kryx-rpg-issues/issues/9