Githzerai AnarchMedium humanoid (gith)
- 16 (15,000 XP)
Dashing Strike. If the githzerai anarch uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.
Innate Spellcasting (Psionics). The anarch’s innate spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). It can innately cast the following spells:
At will: minor telekinesis
Psychic Defense. While the anarch is wearing no armor and wielding no shield, its Defense includes its Wisdom.
Multiattack. The anarch makes three unarmed strikes.
Unarmed Strike. Melee Weapon Attack: +10 to hit, reach 1.5 m. Hit: 14 (2d8 + 5) bludgeoning damage plus 18 (4d8) psychic damage.
The githzerai anarch can take 3 legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The githzerai anarch regains spent legendary actions at the start of its turn.
Change Gravity (Costs 3 Actions). The anarch casts the reverse gravity spell. The spell has the normal effect, except that the anarch can orient the area in any direction and creatures and objects fall toward the end of the area.
Strike. The anarch makes one unarmed strike.
Teleport. The anarch magically teleports, along with any equipment it is wearing and carrying, to an unoccupied space it can see within 9 meters of it.