Githyanki Supreme CommanderMedium humanoid (gith)
- 14 (11,500 XP)
Dashing Strike. If the githyanki supreme commander uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.
Innate Spellcasting (Psionics). The githyanki’s innate spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells:
At will: minor telekinesis
Silver Weapons. The githyanki’s silver weapons are magical. On a critical hit against a target in an astral body (as with the astral projection spell), the githyanki can cut the silvery cord that tethers the target to its material body, instead of dealing damage.
Multiattack. The githyanki makes two attacks.
Silver Greatsword. Melee Weapon Attack: +9 to hit, reach 1.5 m. Hit: 10 (1d12 + 4) slashing damage, plus 17 (5d6) psychic damage.
Silver Shortsword. Melee Weapon Attack: +9 to hit, reach 1.5 m. Hit: 7 (1d6 + 4) piercing damage, plus 17 (5d6) psychic damage.
Silver Dagger. Melee or Ranged Weapon Attack: +9 to hit, reach 1.5 m. or range 4.5/18 m. Hit: 6 (1d4 + 4) piercing damage, plus 17 (5d6) psychic damage.
Parry. The githyanki adds 5 to its Defense against one melee attack that would hit it. To do so, the githyanki must see the attacker and be wielding a melee weapon.
The githyanki supreme commander can take 3 legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The githyanki supreme commander regains spent legendary actions at the start of its turn.
Attack (Costs 2 Actions). The githyanki makes a greatsword attack.
Command Ally. The githyanki targets one ally it can see within 9 meters of it. If the target can see or hear the githyanki, the target can make one melee weapon attack using its reaction and has advantage on the attack roll.
Teleport. The githyanki magically teleports, along with any equipment it is wearing and carrying, to an unoccupied space it can see within 9 meters of it. It also becomes insubstantial until the start of its next turn. While insubstantial, it can move through other creatures and objects as if they were difficult terrain. If it ends its turn inside an object, it takes 16 (3d10) force damage and is moved to the nearest unoccupied space.