- 3 (700 XP)
Dashing Strike. If the giff uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.
Firearms Knowledge. The giff’s mastery of its weapons enables it to ignore the loading property of muskets and pistols.
Headfirst Charge. The giff can try to knock a creature over; if the giff moves at least 6 meters in a straight line that ends within 1.5 meters of a Large or smaller creature, that creature must succeed on a DC 14 Reflex saving throw or take 7 (2d6) bludgeoning damage and be knocked prone.
Multiattack. The giff makes two pistol attacks.
Longsword. Melee Weapon Attack: +6 to hit, reach 1.5 m. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.
Shortsword. Melee Weapon Attack: +6 to hit, reach 1.5 m. Hit: 7 (1d6 + 4) piercing damage.
Musket. Ranged Weapon Attack: +4 to hit, range 12/35 m. Hit: 8 (1d12 + 2) piercing damage.
Pistol. Ranged Weapon Attack: +4 to hit, range 9/25 m. Hit: 7 (1d10 + 2) piercing damage.
Fragmentation Grenade (1/long rest). The giff throws a grenade up to 18 meters. Each creature within 6 meters of the grenade’s detonation must make a DC 15 Reflex saving throw, taking 17 (5d6) piercing damage on a failed save, or half as much damage on a successful one.