Giant WaspMedium beast
- ½ (100 XP)
Maneuvers. The giant wasp uses maneuvers (maneuver save DC 12). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:
Sting. Melee Weapon Attack: +4 to hit, reach 1.5 m., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Fortitude saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 health, the target is stable but poisoned for 1 hour, even after regaining health, and is paralyzed while poisoned in this way.