Giant ToadLarge beast
- 1 (200 XP)
Amphibious. The toad can breathe air and water
Maneuvers. The giant toad uses maneuvers (maneuver save DC 12). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:
At will: grapple (Bite only)
1 stamina die: spring attack
Standing Leap. The toad’s long jump is up to 6 meters and its high jump is up to 3 meters, with or without a running start.
Bite. Melee Weapon Attack: +4 to hit, reach 1.5 m. Hit: 7 (1d10 + 2) piercing damage plus 5 (1d10) poison damage. If the toad uses the grapple maneuver, the target is restrained until the grapple ends, and the toad can’t bite another target.
Swallow. The toad makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the toad, and it takes 10 (3d6) acid damage at the start of each of the toad’s turns. The toad can have only one target swallowed at a time.
If the toad dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 1.5 meters of movement, exiting prone.